Visualization of Design Data - Current Techniques
Introduction
Till recently graphics capabilities were limited to high-end workstations. With continuous increase in the processing power of PCs and falling prices graphics has become commonplace now.
As more people have started using graphics the need for better and faster graphics performance has become a norm in all PC software applications.
Visualization can broadly be split into two areas:
* Graphics for Gaming
Data is used as a means of creating images that are used to represent worlds that matter to the end-user. Data itself is not important, representation is. Simultaneously, speed is of essence for real-time animation.
* Rendering of Design data
Data itself is the end. Not only is the representation important but also the dimensions and characteristics of the matter used.
Games depend heavily on the extent of realism achieved in rendering without compromise on speed. Useful techniques have been developed for optimizing performance under various situations, which can be used in rendering of design data.
The emergence has web has created another need to have the design data represented over the web with the speed of gaming graphics. This gave rise to intelligent formats and streaming techniques for graphics.
Companies like Microsoft, EAI, SGI and HP have dedicated considerable resources to come up with a solution for this problem. They have achieved significant success in defining standards and new technologies both in hardware and software.
All this points to a world of graphics enriched Windows Applications based on standards.
This white paper tries to explore a number of ways in which graphical representation of your data can be improved and also the new emerging standards. The focus of current discussion is software.
It is assumed that the reader has working knowledge of Computer Graphics.(Reference: A Primer on Computer Graphics)
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