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Sunday, September 26, 2010

Virtual reality and human

Virtual reality and human

INTRODUCTION:


The aim of interactive computer graphics scenes and Virtual Environment (VE) technologies for simulation and training is the creation of accurate, high-quality imagery and interaction interfaces that faithfully represent a real-world task situation. Reliable fidelity evaluation techniques are essential in order to assess relevant implementations. A commonly employed strategy is to compare task performance in the VE in relation to the real world scene being represented. Spatial perception tasks are often incorporated in benchmarking processes as such, since spatial awareness is crucial for human performance efficiency. Such approaches, however, are not sufficient to assess the fidelity of VE systems. They are often limited to a specific application and are not based on formal frameworks but in most cases on arbitrary selected spatial perception tasks.



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